If you are going to get serious about your cribbage playing, here’s a handy list of terms or definitions to know.

Crib: Four cards (two from each player) set aside for the dealer to score after the dealer’s hand.

Flush: Four cards of the same suit held in the hand count four points; five cards of the same suit (including the starter card) count five points in the hand or crib.

Game hole: Hole number 121.

Go: Called by a player who cannot play a card without exceeding the cumulative count of 31; the opponent scores one point, or two if reaching exactly 31.

Hand: The six cards dealt to each player or the four cards remaining after discarding to the crib.

His heels (nibs): Jack, when it is the starter card, counts two points for the dealer.

His nobs: Jack of the same suit as the starter card, either in the hand or crib, counts one point.

Match: One or more games between two players, the outcome of which is a match winner and a match loser. The play of one or more games between two players during tournament qualification play does not constitute a match.

Muggins: The scoring of certain points that one’s opponent fails to peg. It has no relationship to penalties. Muggins is played at the option of the tournament director, but must be listed on a sanctioned tournament flyer and announced prior to the beginning of play.

Pair: Two cards of the same rank, such as two Aces.

Peg: (1) A small marker that fits into the holes of a cribbage board and is used for scoring. (2) To record a score by advancing the rear peg in front of the front peg.

Pegging: The recording of scored points by advancing the rear peg in front of the front peg and releasing it.

Pone: The opponent of the player who deals.

Skunk: To win by 31 or more points.

Skunk, double: To win by 61 or more points.

Starter card: The card that is cut and placed on the remainder of the pack and is used in counting the value of each hand and the crib.

Stink hole: Hole number 120, which is one short of the game hole.

Straight (or run), single: Sequence of three or more consecutive cards in any order during the play of the cards; for example, 3, 5, 6, 7, 4 (counts three when the 7 is played and counts five when the 4 is played).

Straight, multiple: (used only in counting hands and crib):

Double run: Two three-card or four-card straights, including one pair; for example, A, 2, 3, 3 or A, 2, 3, 3, 4.

Double-double run: Four three-card straights, including two pairs; for example, 8, 8, 9, 9, 10.

Triple run: Three three-card straights including three of a kind; for example, J, Q, Q, Q, K.

Street: A stretch of 30 holes on the game board. First street consists of holes 1-30, second street of holes 31-60, third street of holes 61-90, and fourth street of holes 91-120.

Did we miss anything? What’s your favorite term?

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